更多“Miao Yue usually_______(play) computer games on weekends. ”相关问题
  • 第1题:

    The only games( )I play are football and tennis.

    A.who

    B.which

    C.what

    D.when


    参考答案:B

  • 第2题:

    Seldom () (I play) (请调整为合适的形式和顺序)computer games.


    参考答案:do I play

  • 第3题:

    30.They like to ________,too.

    A. play games

    B. watch TV

    C. play sports

    D. watch soccer games


    正确答案:D
    30.D【解析】由第三自然段末两句可知。

  • 第4题:

    请阅读Passage 2,完成题:
    A big focus of the criticism of computer games has concerned the content of the games being played. When the narratives of the games are analyzed they can be seen to fall into some genres.
    The two genres most popular with the children I interviewed were'Plafformers' and 'Beat-them-ups'. Platform games such as Sonic and Super Mario involve leaping from platform to platform,avoiding obstacles, moving on through the levels, and progressing through the different stages of the game. Beat-them-ups are the games which have caused concern over their violent content. These games involve fights between animated characters. In many ways this violence can be compared to violence within children's cartoons where a character is hit over the head or falls of a cliff but walks away unscathed.
    Controversy has occurred in part because of the intensity of the game play, which is said to spill over into children's everyday lives. There are worries that children are becoming more violent and aggressive after prolonged exposure to these games. Playing computer games involves feelings of intense frustration and anger which often expresses itself in aggressive 'yells' at the screen. It is not only the'Beat-them-up' games which produce this aggression; platform games are just as frustrating when the characters lose all their'lives' and'die' just before the end of the level is reached. Computer gaming relies upon intense concentration on the moving images on the screen and demands great hand-to-eye coordination. When the player loses and the words'Game over' appear on the screen, there is annoyance and frustration at being beaten by the computer and at having made an error. This anger and aggression could perhaps be compared to the aggression felt when playing football and you take your eye off the ball and enable the opposition to score. The annoyance experienced when defeated at a computer game is what makes gaming'addictive': the player is determined not to make the same mistake again and to have'one last go' in the hope of doing better next time.
    Some of the concern over the violence of computer games has been about children who are unable to tell the difference between fiction and reality and who act out the violent moves of the games in fight on the playground. The problem with video games is that they involve children more than television or films and this means there are more implications for their social behavior. Playing these games can lead to anti-social behavior, make children aggressive and affect their emotional stability.

    What is the topic of this article?
    查看材料

    A.How does playing computer games affect the level of violence in children.
    B.There is no difference between Platform games and 'Beat-Them-Ups'.
    C.How to control anger while playing computer games.
    D.How to make children spend less time on computer games.

    答案:A
    解析:
    作者开头就说“A big focus of the criticism of computer games has concerned the content of
    the games being played.”即计算机游戏的内容遭到很多非议。第二段开头.作者又用这样的话引出下文.“Controversy has occurred in part because of the intensity of the game play,which is said to spill over into children’s everyday lives.There are WOrl3es that children are becoming more violent and aggressive after prolonged exposure to these games.”即计算机游戏引起争议.有部分原因是因为小孩打游戏总是过了头.游戏已经渗透到他们生活中去。人们担心,孩子们会因为打游戏时间过长而渐渐变得有暴力倾向。第三段开头.作者说“Some of the concern over the violence of computer games has been about children who are unable to tell the difference between fiction and reality”即对计算机游戏暴力的一些担心来自于孩子无法辨别虚拟世界和现实世界。可见.本文的主旨是讨论计算机游戏给孩子们带来暴力影响的问题.

  • 第5题:

    请阅读Passage 2,完成题:
    A big focus of the criticism of computer games has concerned the content of the games being played. When the narratives of the games are analyzed they can be seen to fall into some genres.
    The two genres most popular with the children I interviewed were'Plafformers' and 'Beat-them-ups'. Platform games such as Sonic and Super Mario involve leaping from platform to platform,avoiding obstacles, moving on through the levels, and progressing through the different stages of the game. Beat-them-ups are the games which have caused concern over their violent content. These games involve fights between animated characters. In many ways this violence can be compared to violence within children's cartoons where a character is hit over the head or falls of a cliff but walks away unscathed.
    Controversy has occurred in part because of the intensity of the game play, which is said to spill over into children's everyday lives. There are worries that children are becoming more violent and aggressive after prolonged exposure to these games. Playing computer games involves feelings of intense frustration and anger which often expresses itself in aggressive 'yells' at the screen. It is not only the'Beat-them-up' games which produce this aggression; platform games are just as frustrating when the characters lose all their'lives' and'die' just before the end of the level is reached. Computer gaming relies upon intense concentration on the moving images on the screen and demands great hand-to-eye coordination. When the player loses and the words'Game over' appear on the screen, there is annoyance and frustration at being beaten by the computer and at having made an error. This anger and aggression could perhaps be compared to the aggression felt when playing football and you take your eye off the ball and enable the opposition to score. The annoyance experienced when defeated at a computer game is what makes gaming'addictive': the player is determined not to make the same mistake again and to have'one last go' in the hope of doing better next time.
    Some of the concern over the violence of computer games has been about children who are unable to tell the difference between fiction and reality and who act out the violent moves of the games in fight on the playground. The problem with video games is that they involve children more than television or films and this means there are more implications for their social behavior. Playing these games can lead to anti-social behavior, make children aggressive and affect their emotional stability.

    Which of the following games is supposed to contain violent content?
    查看材料

    A.Sonic.
    B.Super Mario.
    C.Platformer.
    D.Beat-Them-Up.

    答案:D
    解析:
    文章第一段介绍了两类主要的电子游戏:Platformers和Bea.Them.Ups。前者包括索尼克和超级玛丽游戏。后者是打游戏者作为游戏中的卡通人物的单人独斗类游戏.后者一般被认为有暴力内容。关键句为“Beat.them.ups are the games which have caused coneerll over their violent content.”

  • 第6题:

    共用题干
    Benefits of Playing Games

    1.Why play games?Because they are fun,and have more benefits.Following the rules…planning your next move…acting as a team member…these are all"game"ideas that you will come across throughout your life.
    2.Think about some of the games you played as a young child,such as rope-jumping and hide-and-seek.Such games are entertaining and fun.But perhaps more importantly,they translate life into exciting dramas that teach children some of the basic rules they will be expected to follow the rest of their lives,such as taking turns and cooperating(合作).
    3.Many children's games have a practical side.Children around the world play games that prepare them for work they will do as grown-ups.For instance,some Saudi Arabian children play a game called bones,which sharpens the hand-eye coordination(协调)needed in hunting.
    4.Many sports encourage national or local pride.The most famous games of all,the Olympic Games,bring athletes from around the world together to take part in friendly competition.People who are watching the event and waving flags know that a gold medal is a win for an entire country,not just the athlete who earned it. For countries experiencing natural disasters or war,an Olympic win can mean so much.
    5.Sports are also an event that unites people.Soccer is the most popular sport in the world. People on all continents play it一some for fun and some for a living. Nicolette Iribarne,a Californian soccer player,has discovered a way to spread hope through soccer. He created a foundation to provide poor children with not only soccer balls but also a promising future.
    6.Next time you play your favorite game or sport,think about why you enjoy it,what skills are needed,and whether these skills will help you in other aspects of your life.

    Paragraph 5_______
    A:What Is the Meaning of Games in National or Local Level?
    B:Why Games Can Have Practical Side?
    C:Why Parents Should Support Their Children to Play Games?
    D:How Games Influence Children's Lives?
    E:What Should You Think About Before Playing?
    F: What Soccer Can Bring to People?

    答案:F
    解析:
    第2段通过例举跳绳和捉迷藏的游戏,来说明这些游戏使得孩子们懂得日后生活中的一些规则。因此本段段意为游戏是如何影响孩子们的生活的。
    第3段开头第一句便说明孩子们的许多游戏都具有实践性的意义。
    第4段第一句话便说明许多运动可以提升国家或地区的自豪感。接下来举了奥运会的例子来说明这一点。
    本段通过举足球的例子,来说明足球可以使人们变得更团结。
    通过文章第2段最后一句话可知,跳绳和捉迷藏可以使孩子们学习到轮流和合作的规则。
    第3段第二句话提到,世界各地的孩子们通过玩游戏可以为他们成人后的工作做好准备。
    第3段最后一句提到,沙特阿拉伯的游戏可以训练孩子们在打猎时的手眼协调能力。
    根据第5段,一个加利福尼亚的足球运动员发明了通过足球传播希望的方式。

  • 第7题:

    单选题
    Many studies have suggested that _____.
    A

    more and more young people enjoy cruel computer games

    B

    violence in computer games makes their players more aggressive

    C

    there are now far more incidents of violence due to computer games

    D

    simulated violence in computer games is different from real violence


    正确答案: D
    解析:
    第五段第三句提到,许多研究表明游戏中的暴力与玩游戏的人的暴力倾向增强是有关系的。

  • 第8题:

    问答题
    With the amazing technological development of computer and of the Internet, virtual games played on the Internet are becoming more and more popular. Many claim that playing games teaches us about life. Do you agree with this view?

    正确答案:
    Playing certain games can teach us about life. For example, some educational games are designed to teach us about science, geography, sociology, etc. Games of chance can help us to experience and accept disappointment. However, I think this majority of modern-day games are based on fantasy and they cannot teach us much about life.
    Nowadays, young people seem to favor computer games. The ones they like best either tend to distort reality or to promote fantasy. The fantasy games are full of aliens, lethal robots, walking dead people, or monsters. A good example is the game, “Resident Evil”. It is all about a virus that kills people and turns them into walking zombies. The player scores points by destroying the zombies with certain weapons. Other games, like “DOA 2” and “Counter-strike” distort reality by allowing the player to beat up or kill other people without suffering any consequences. Many games actually glorify violence or make it look like fun. Some racing games allow you to run over people and score points. I doubt that anyone can learn about lire through playing these games. In fact, many juvenile delinquents commit crimes without fully understanding what they have done and without having any idea of severe punishment. It is a pity that they generally regard their acts as means of fun because they mistake the real world for the fantasy world.
    Another reason that modern-day games cannot teach us about lire is that they tend to be addicting. That is to say, they actually distract you from going outside and experiencing life. Many middle school and high school boys and university students spend numerous weekend hours glued to their computers, playing the latest fantasy game. They really should be outside, socializing, exploring their surroundings and learning about life. These modern day games actually promote the addiction. For example, most “shooting games” give you only a few “lives” but they incorporate countless play levels and episodes. It forces you to play an infinite number of hours as you attempt over and over again to reach the end of the game. All the while,the world is passing you by.
    Can playing games teach us about life? Certain ones can. However,I think the majority of modern—day games actually do the opposite. They either distort reality or they keep you from experiencing it.
    解析:
    文章引文段开头肯定了有些游戏能交给人们很多东西,接着笔锋一转表明现在大部分网络游戏没有教育功能。在正文段中分两点阐述自己的观点,其中使用了逻辑推理和例子来论证自己的观点。结尾段作者由问题引出主题,重申了自己的观点。

  • 第9题:

    问答题
    Recently, the fact that more and more students are spending too much time playing computer games has aroused great concern. What influences do the computer games have on people and what should we do with them? Write a composition to give your views. You should write at least 120 words.

    正确答案:
    Nowadays, most of the boy students are crazy about playing computer games. The parents and teachers are very concerned with this situation. Then what influences does the computer game have on the players and what should we do with it?
    The computer games can give the players intellectual confidence and enhance their learning on a certain degree. However, their disadvantages are more prevailing. Most of the video games are of violent theme, which may desensitize the players to violence and alter their perception of reality. That may also give them the false idea that violence is an acceptable way to deal with problems and conflict. Meanwhile, spending too much time on video games would certainly affect their study. Concerning this, we should control children’s time spent on playing computer games and encourage them to do some other activities, such as doing sports, reading and travelling.
    解析: 暂无解析

  • 第10题:

    单选题
    Generally speaking, men play ball games much better than women because ______.
    A

    men play ball games more often than women

    B

    men love ball games more than women do

    C

    men’s hand and eye movements are quicker in response

    D

    men have a smaller number of nerves in their brains than women


    正确答案: D
    解析:
    录音中提到“Boys also are generally faster in response than girls of hand and eye movements in ball games”,意思是:通常情况下,男孩子在球类运动中手眼运动反应比女孩子快,所以选项C的表述符合原文意思。

  • 第11题:

    单选题
    What is the passage mainly about?
    A

    Game houses have a bad effect on young boys.

    B

    More and more small shops have been made into game houses.

    C

    Young boys spend a lot of money playing computer games.

    D

    People play games better after trying again and again.


    正确答案: C
    解析:
    通读全文可知,本文主要讲的是电脑游戏对年轻的男孩子的影响。由于人的赌博心理,慢慢地电脑游戏会影响他们的生活,学习等。故选项A正确。

  • 第12题:

    单选题
    If there are 25 more games to play in the season, how many more games must the team win to end up winning 60% of the games?
    A

    15

    B

    16

    C

    18

    D

    20

    E

    21


    正确答案: B
    解析:
    To win 60% of all the games, the team must win 30 out of 50. 30-12=18. So it must win l8 games out of the next 25 games.

  • 第13题:

    Teachers warn students that () to computer games is dangerous.

    A、liking

    B、addiction

    C、preference

    D、playing


    参考答案:B

  • 第14题:

    B

    Tom, Jim and Sam are good friends. They go to school together(一起)and play together.

    At school, Tom's favorite subject is math. Jim's favorite subject is Chinese. Sam likes P.E.. It's his favorite subject. They often help each other with their studies.

    After school, they play sports. They all like soccer very much. They play it for more than one hour every day. They like to watch soccer games,too.They often watch them on TV.

    Saturday and Sunday are their favorite days. Sometimes(有时) they play soccer all day on weekends.

    ( )26. Sam's favorite subject is_________

    A. P. E.

    B. math

    C. Chinese

    D. English


    正确答案:A
    26.A【解析】由第二自然段中“Sam likes P.E.. It'S his favorite subject.”可知。

  • 第15题:

    Yao Ming said that______.

    A. it was hard to watch NBA games on TV

    B. playing in the NBA was difficult

    C. he was an NBA star

    D. it was boring to play basketball


    正确答案:B

    47.答案为B  第二段的谈话可知B正确,在NBA打球不容易。

  • 第16题:

    请阅读Passage 2,完成题:
    A big focus of the criticism of computer games has concerned the content of the games being played. When the narratives of the games are analyzed they can be seen to fall into some genres.
    The two genres most popular with the children I interviewed were'Plafformers' and 'Beat-them-ups'. Platform games such as Sonic and Super Mario involve leaping from platform to platform,avoiding obstacles, moving on through the levels, and progressing through the different stages of the game. Beat-them-ups are the games which have caused concern over their violent content. These games involve fights between animated characters. In many ways this violence can be compared to violence within children's cartoons where a character is hit over the head or falls of a cliff but walks away unscathed.
    Controversy has occurred in part because of the intensity of the game play, which is said to spill over into children's everyday lives. There are worries that children are becoming more violent and aggressive after prolonged exposure to these games. Playing computer games involves feelings of intense frustration and anger which often expresses itself in aggressive 'yells' at the screen. It is not only the'Beat-them-up' games which produce this aggression; platform games are just as frustrating when the characters lose all their'lives' and'die' just before the end of the level is reached. Computer gaming relies upon intense concentration on the moving images on the screen and demands great hand-to-eye coordination. When the player loses and the words'Game over' appear on the screen, there is annoyance and frustration at being beaten by the computer and at having made an error. This anger and aggression could perhaps be compared to the aggression felt when playing football and you take your eye off the ball and enable the opposition to score. The annoyance experienced when defeated at a computer game is what makes gaming'addictive': the player is determined not to make the same mistake again and to have'one last go' in the hope of doing better next time.
    Some of the concern over the violence of computer games has been about children who are unable to tell the difference between fiction and reality and who act out the violent moves of the games in fight on the playground. The problem with video games is that they involve children more than television or films and this means there are more implications for their social behavior. Playing these games can lead to anti-social behavior, make children aggressive and affect their emotional stability.

    According to the second paragraph, how does violence relate to playing computer games?
    查看材料

    A.When losing computer games children tend to experience frustration and anger.
    B.Beat-Them-Ups are more popular with children therefore more likely to produce violent behavior.
    C.People who have good hand-eye-coordination tend to be more violent than others.
    D.The violent content in the games gets children addicted to the games.

    答案:A
    解析:
    文章第二段介绍了为什么沉迷于电子游戏会使孩子们产生暴力倾向。作者先将本段内容在开头进行综述,小孩打游戏总是过了头.游戏已经渗透到他们的生活中去。人们担心.孩子们会因为打游戏时间过长而渐渐变得有暴力倾向。尤其是游戏即将失利的时候.玩家就会觉得沮丧.为自己曾经的失误气恼.总想再来一次。作者说,Platforms和Beat.Them.Ups同样会使孩子们感到失利后的沮丧,对应A项说法。B项“Beat—Them.Ups更受欢迎,因此更容易激发暴力行为”是错误的。C项“手眼协调的人更容易有暴力倾向”.文章并没有相关内容。D项“游戏中的暴力内容使得孩子们沉迷于游戏中”.文章也没有这样的说法。

  • 第17题:

    请阅读Passage 2,完成题:
    A big focus of the criticism of computer games has concerned the content of the games being played. When the narratives of the games are analyzed they can be seen to fall into some genres.
    The two genres most popular with the children I interviewed were'Plafformers' and 'Beat-them-ups'. Platform games such as Sonic and Super Mario involve leaping from platform to platform,avoiding obstacles, moving on through the levels, and progressing through the different stages of the game. Beat-them-ups are the games which have caused concern over their violent content. These games involve fights between animated characters. In many ways this violence can be compared to violence within children's cartoons where a character is hit over the head or falls of a cliff but walks away unscathed.
    Controversy has occurred in part because of the intensity of the game play, which is said to spill over into children's everyday lives. There are worries that children are becoming more violent and aggressive after prolonged exposure to these games. Playing computer games involves feelings of intense frustration and anger which often expresses itself in aggressive 'yells' at the screen. It is not only the'Beat-them-up' games which produce this aggression; platform games are just as frustrating when the characters lose all their'lives' and'die' just before the end of the level is reached. Computer gaming relies upon intense concentration on the moving images on the screen and demands great hand-to-eye coordination. When the player loses and the words'Game over' appear on the screen, there is annoyance and frustration at being beaten by the computer and at having made an error. This anger and aggression could perhaps be compared to the aggression felt when playing football and you take your eye off the ball and enable the opposition to score. The annoyance experienced when defeated at a computer game is what makes gaming'addictive': the player is determined not to make the same mistake again and to have'one last go' in the hope of doing better next time.
    Some of the concern over the violence of computer games has been about children who are unable to tell the difference between fiction and reality and who act out the violent moves of the games in fight on the playground. The problem with video games is that they involve children more than television or films and this means there are more implications for their social behavior. Playing these games can lead to anti-social behavior, make children aggressive and affect their emotional stability.

    What does "unscathed" (Para. 1) probably mean?
    查看材料

    A.unsettled
    B.unbeaten
    C.unharmed
    D.unhappy

    答案:C
    解析:
    unscathed出现在文章第一段最后一句“In many ways this violence can be compared to violence within children’S cartoons where a character is hit over the head or falls of a cliff but walks away unscathed.”即从很多方面来说,可以把电子游戏里的暴力和卡通片里的暴力比较:卡通片中的人物被击中脑袋。或者从悬崖上掉下去,也可以毫发无损地走开。unsettled“(问题、争论等)未解决的,动荡的”。unbeaten"战无不胜的,未被击败的”,unharmed“未受伤的,未受损害的”,unhappy“不快乐的。不幸福的”,只有C项与unscathed的意思相近。

  • 第18题:

    共用题干
    Benefits of Playing Games

    1.Why play games?Because they are fun,and have more benefits.Following the rules…planning your next move…acting as a team member…these are all"game"ideas that you will come across throughout your life.
    2.Think about some of the games you played as a young child,such as rope-jumping and hide-and-seek.Such games are entertaining and fun.But perhaps more importantly,they translate life into exciting dramas that teach children some of the basic rules they will be expected to follow the rest of their lives,such as taking turns and cooperating(合作).
    3.Many children's games have a practical side.Children around the world play games that prepare them for work they will do as grown-ups.For instance,some Saudi Arabian children play a game called bones,which sharpens the hand-eye coordination(协调)needed in hunting.
    4.Many sports encourage national or local pride.The most famous games of all,the Olympic Games,bring athletes from around the world together to take part in friendly competition.People who are watching the event and waving flags know that a gold medal is a win for an entire country,not just the athlete who earned it. For countries experiencing natural disasters or war,an Olympic win can mean so much.
    5.Sports are also an event that unites people.Soccer is the most popular sport in the world. People on all continents play it一some for fun and some for a living. Nicolette Iribarne,a Californian soccer player,has discovered a way to spread hope through soccer. He created a foundation to provide poor children with not only soccer balls but also a promising future.
    6.Next time you play your favorite game or sport,think about why you enjoy it,what skills are needed,and whether these skills will help you in other aspects of your life.

    Children play games that prepare them for work they will do as_______.
    A:hope
    B:cooperating
    C:brave
    D:coordination
    E:grown-ups
    F:competition

    答案:E
    解析:
    第2段通过例举跳绳和捉迷藏的游戏,来说明这些游戏使得孩子们懂得日后生活中的一些规则。因此本段段意为游戏是如何影响孩子们的生活的。
    第3段开头第一句便说明孩子们的许多游戏都具有实践性的意义。
    第4段第一句话便说明许多运动可以提升国家或地区的自豪感。接下来举了奥运会的例子来说明这一点。
    本段通过举足球的例子,来说明足球可以使人们变得更团结。
    通过文章第2段最后一句话可知,跳绳和捉迷藏可以使孩子们学习到轮流和合作的规则。
    第3段第二句话提到,世界各地的孩子们通过玩游戏可以为他们成人后的工作做好准备。
    第3段最后一句提到,沙特阿拉伯的游戏可以训练孩子们在打猎时的手眼协调能力。
    根据第5段,一个加利福尼亚的足球运动员发明了通过足球传播希望的方式。

  • 第19题:

    单选题
    What must be brought to play games in the game homes?
    A

    Tickets.

    B

    Paper

    C

    Cards.

    D

    Money.


    正确答案: C
    解析:
    根据第二段“In the computer game houses, people spend a lot of money competing”,可知选项D正确。

  • 第20题:

    单选题
    He regretted too much time _____ on computer games.
    A

    to cost

    B

    costing

    C

    to spend

    D

    spending


    正确答案: D
    解析:
    regret doing sth. 意为“后悔做过了……”;regret to do意为“对即将做或正在做的事情感到遗憾”;spend time on sth. 意为“在……上花费时间”。句意为:他懊悔花费太多的时间玩电脑游戏。已经过去的事情用regret doing sth。

  • 第21题:

    单选题
    People made small shops into small game houses in order to _____.
    A

    make computer games more popular

    B

    get more money

    C

    help people to learn computer better

    D

    make people happy


    正确答案: A
    解析:
    根据第一段“A lot of small shops along busy streets have been made into small game houses in order to get more money.”可知,选项B正确。

  • 第22题:

    单选题
    The best title for the passage could be _____.
    A

    The Dark Side of Computer Games

    B

    Computer Games—Advantages and Disadvantages

    C

    The Development of Violent Computer Games

    D

    A Study on the Influence of Computer Games


    正确答案: D
    解析:
    全文主要介绍了电脑游戏的负面影响。在第二段第一句中作者提到“But the dark side of the computer games has become more and more obvious.”,但是电脑游戏的负面影响越来越明显了。该句为全文的主题句。

  • 第23题:

    判断题
    利用搜索命令“computer adventure games”与+computer+adventure+games搜索的结果是相同的。
    A

    B


    正确答案:
    解析: 暂无解析